Immersive Storytelling

Extended Reality

Immersive Storytelling

Designing so that users take narrative agency to transform themselves from passive observers into active participants within a digital-physical continuum. 

Team work presented by me, Shadan Sharifi, Katsiaryna Barysevich, and Ina Wong in 7 weeks | Mar. - Apr. 2025
I was responsible of Mixed-Reality development, Shader & VFX, voice-over and sound design.
Development used Unity, Meta Quest 3, and Git.


Project completed in course "Holistic Development" at Hyper Island (Stockholm, Sweden) under the instruction of Gunnlaugur Egilsson and Antonia Evans, for Stockholm Dansmuseet clients Erik Mattsson and Hans Lindholm Öjmyr.


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Team work presented by me, Aziza Sodikova, Thiago Sena, Ignacio Roulet, Mousumi Mukherjee, and Totte Möörk in 8 weeks | Apr. - Jun. 2025
I was responsible of UX design & implementation and voice-over scripting.
UX designed in Figma, developed in Unity.


Project completed in course "Industry Simulation" at Hyper Island (Stockholm, Sweden) under the instruction of Oliwer Svensson and advisory from Epaminondas Neto.


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Video demo

Independent work presented by me | May 2024
UI and UX designed in Figma with MRTK Hololens Mixed Reality Toolkit.
VR content developed in Unity with XR Interaction Toolkit and Open XR libraries on Meta Quest headsets.

♥ I appreciate Maria Dodieva and Oscar Jackson who were also part of the 2024 VR team of Kista Innovation Park and gave me highly valuable support. I also thank Kista Innovation Park who provided 3D model assets and feedback for my development.

Independent work presented by me | Jan. 2025
Development used Unity, Meta Quest 3, and Git.


Project completed over one week as part of XR Foundations & Prototyping course at XR Bootcamp (online) under the instruction of Lucas Martinic.


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