Project completed over 48 hours at
XR Creator Con 2025 (Berlin,
Germany).
Work presented by me, Hagar Platner, Daniel Schacht, Michael Deering, and Philipp
Uesbeck | Jun. 2025
I was responsible of interaction development and AI experimentation.
Development used Unity, Meta Quest 3, Logitech MX Ink Stylus, and Git.
Project completed over one week as part of XR Foundations & Prototyping course at XR Bootcamp (online) under the instruction of Lucas Martinic.
Work presented by me independently | Dec. 2024
Development used Unity, Meta Quest 3, and Git.
Work presented by me, Peter Sun, Ray Ng, Prashasti Kapadia, and Pooria Ghavamian | Sept.
2024
I was responsible of UX design and UI development. Design used Figma. Development used
Unity and Git.
Project completed over 48 hours at XR Hack (Stockholm, Sweden) hosted by XR Bootcamp.
We need redepictions for ancient remains in their old-day prosperous shapes,
need hints of what happened on seemly normal streets whose ages are way longer
than ours,
and just would like have deeper feelings among crowded tourists.
Independent work presented by me | Feb. - May 2016
AR interactions developed in Unity3d using C#, assets made in 3DsMax
Project completed as my Bachelor degree project under the instruction of Chaohui Lv and Xingyun Yang | Thesis publication